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controller.h
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controller.h
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#ifndef _CONTROLLER_H
#define _CONTROLLER_H
#include "enums.h"
#include "util.h"
class Creature;
class Location;
class MapMemory;
class Item;
class Level;
class Controller {
public:
virtual void grantIdentify(int numItems) {};
virtual bool isPlayer() const = 0;
virtual void you(MsgType type, const string& param) const = 0;
virtual void you(const string& param) const = 0;
virtual void privateMessage(const string& message) const {}
virtual void onKilled(const Creature* attacker) {}
virtual void onItemsAppeared(vector<Item*> items, const Creature* from) { }
virtual const MapMemory& getMemory(const Level* l = nullptr) const = 0;
virtual void learnLocation(const Location*) { }
virtual void makeMove() = 0;
virtual void sleeping() {}
virtual int getDebt(const Creature* debtor) const { return 0; }
virtual void onBump(Creature*) = 0;
virtual ~Controller() {}
};
class DoNothingController : public Controller {
public:
DoNothingController(Creature* c) : creature(c) {}
virtual bool isPlayer() const override;
virtual void you(MsgType type, const string& param) const override;
virtual void you(const string& param) const override;
virtual const MapMemory& getMemory(const Level* l = nullptr) const override;
virtual void makeMove() override;
virtual void onBump(Creature*) override;
private:
Creature* creature;
};
class ControllerFactory {
public:
ControllerFactory(function<Controller* (Creature*)>);
PController get(Creature*);
private:
function<Controller* (Creature*)> fun;
};
#endif