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I followed the same steps as in the video, but it still didn't work.
But I downloaded PackMotionsFree to test their animations, it worked very well, but only as an Animator, and the tutorial says it is to be done using Animation.
As I said before, Animation doesn't work, unlike Animator which does a good job. The only problem is that I need TTSAssetBundleEffect to have more than one animation and to be able to choose which one will be activated using buttons.
I don't know if there is a way to change the Script to work with Animator instead of Animation. Here below is the image of my configuration for Animator (which works)
Just an observation, within TTS, when I import the 3d model, it comes perfectly, and the animation option also appears in it (with the same name that I put in TTSAssetBundleEffect), it just doesn't play the animation. I thought this information would be important
The text was updated successfully, but these errors were encountered:
I'm trying to implement animations in a 3D model to add as a CustomAssetBundle to the Tabletop Simulator.
I saw on their website (https://kb.tabletopsimulator.com/custom-content/custom-assetbundle/) that they provide a link to the project that would help me do this (https://github.com/Berserk-Games/Tabletop-Simulator-Modding).
I followed the same steps as in the video, but it still didn't work.
But I downloaded PackMotionsFree to test their animations, it worked very well, but only as an Animator, and the tutorial says it is to be done using Animation.
As I said before, Animation doesn't work, unlike Animator which does a good job. The only problem is that I need TTSAssetBundleEffect to have more than one animation and to be able to choose which one will be activated using buttons.
I don't know if there is a way to change the Script to work with Animator instead of Animation. Here below is the image of my configuration for Animator (which works)
Just an observation, within TTS, when I import the 3d model, it comes perfectly, and the animation option also appears in it (with the same name that I put in TTSAssetBundleEffect), it just doesn't play the animation. I thought this information would be important
The text was updated successfully, but these errors were encountered: