Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add an option on the TaleSpire_Object node to set the footprint of an object when scattering. #13

Open
Baldrax opened this issue Nov 13, 2022 · 1 comment
Assignees
Labels
enhancement New feature or request

Comments

@Baldrax
Copy link
Owner

Baldrax commented Nov 13, 2022

When scattering objects of various size it would be nice if other objects were aware of how far they should keep away by allowing the footprint to be set per object.

@Baldrax Baldrax added the enhancement New feature or request label Nov 13, 2022
@Baldrax Baldrax self-assigned this Nov 13, 2022
@Baldrax
Copy link
Owner Author

Baldrax commented Aug 6, 2024

Partial support was added for this in v0.23.0-alpha from this commit: 5e66f61

The Houdini scatter node that the TaleSpire_Scatter node is based off of does not support per item footprints at scatter time, these are only used when feeding existing scattered points into the scatter node to keep new ones away from the old ones.
So for now, that is what this does.

There is a new parameter on the TaleSpire_Object node called "footprint" which allows setting this distance and a circle in the viewport represents that radius.

In order to fully implement this feature a complete rewrite of how scattering works will need to be done. Before attempting that I would like to switch development to the latest build of Houdini (20.5 at the time of writing this) to see if there are any new features in Houdini that might make this easier.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant