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glDrawArrays can fail (GL_INVALID_OPERATION) if there is no Vertex Array Object bound (core profile only). This is not currently specified. (I believe that similar issues may be present for other glDraw* commands but I am not sure).
The text was updated successfully, but these errors were encountered:
glDrawArrays can fail (GL_INVALID_OPERATION) if there is no Vertex Array Object bound (core profile only). This is not currently specified. (I believe that similar issues may be present for other glDraw* commands but I am not sure).
The text was updated successfully, but these errors were encountered: