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heh, but we have two threads here: the one on the server and the one on the client.
An example:
If the client sends commands that arrive after the server already declared the game finished.
I'd call that a race condition.
The race is between the server saying "game finished" and the client sending out commands that don't typically occur after receiving the "game finished" packet.
Not saying that's what happened here, but it's an example :)
I have no idea how that happened.
I guess it's a race condition in one of the race conditions.
(Yes that's totally what I meant to write)
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