Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reloading shotguns either gets stuck or delayed when melee during reload #181

Open
Yetoo1 opened this issue Nov 24, 2021 · 0 comments
Open

Comments

@Yetoo1
Copy link

Yetoo1 commented Nov 24, 2021

One of the more annoying problems that I encounter is that the shotguns don't reload when I need it to because I meleed while reloading. This is especially annoying when I am trying to hit someone with auxiliary/middle mouse button (by default) brawl/melee and also in the process of reloading because there are several other people around my I am trying to kill or abate with the shotgun. I have a hard time reproducing the extreme case of this issue, but here are two possibilities that at least one will always be reproducible:

  1. Create a local server, spam melee while reload, then press reload multiple times which loads 1 shell regardless of animation state, pause occurs as in nothing is being reloaded, then reloading resumes as normal.
  2. (harder to reproduce could not reproduce on local server) spam melee while reloading blocks reloading completely and multiple presses of reload doesn't instantly load 1 shell. The only way to reload at that point is to switch weapons. I found that in this second possibility the block is sometimes just a delay, but it's hard to know if that's the case for many instances since I died before the delay could finish.

To clarify, the first possibility can always be reproduced by following the procedure, the second can't. I think client lag has to do with the second possibility occurring because it seems when I get 20-40 fps with 10 fps lows the second possibility occurs the most.

I tested the most with the Persuader. I believe I only experienced possibility 1 with The Stakeout, but that is only because I tested and used significantly less than the Persuader, so the second scenario could still be a possibility.

DA:B Version:
Build Label: 8 # Uniquely identifies each build
Network PatchVersion: 1.5.0.1 # Determines client and server compatibility
Protocol version: 24 # High level network protocol version

System information:
https://gist.github.com/Yetoo1/b10f578a0c781c453ba3449e257b6782

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant