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The current way I'm using stunts is to help aim brawl (fists or weapon hit) hits and try to get behind the player to melee their back or kill them if their health is low. It's nice to be able to start hitting before the dive ends because it's hard to aim with people moving everywhere while also sliding in air majority of times. If one brawl is allowed per stunt, maybe I can change my strategy, but it seems like its getting in the way of action. What if the possible points from such a dive punch were reduced for every brawl greater than 1?
@AbrahamBrookes this will cause lag issues, even with prediction on.
In order to make this viable, we'd have to allow brawl instakills again and no one wants that, trust me :)
Instead of allowing people to spam divepunch we should only allow one brawl per dive, so you have to actually time it.
This would then make more sense of the ridic damage and style points you get from a divepunch
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