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New map "da_holdingcell" has a spot in which players can get stuck in. #118
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Hey Shigbeard. Thank you so much for reporting the bug and providing a video of the repro. That always helps a lot in tracking down a fix. In this case I would say that we should fix this bug via code, since the player should never be getting stuck in anything regardless of the level geometry. Any ideas, Tomy? |
That would prove difficult, as there are two main ways to get stuck in the game that I've encountered.
One of these are easy to detect and compensate for (teleport the player to a spawn point for instance?). It's cage stuck that you need to concern yourselves with, and the easiest fix would be to adjust geometry or include default "unstuck" behavior, like a command or button players can press to get themselves teleported to to a spawnpoint if they stand still for long enough. |
I know how I would exploit that, so I would amend that by "stand still, havent turned or used any buttons" :) About crevasse stuck, I think we should just fix the geometry there. @AbrahamBrookes do we have the source corresponding exactly to the current release version of da_sacred? |
Mmmmmmmmmmmprobably, I have a big ass DA folder still
…On Wed, 11 Apr 2018, 2:28 AM TomyLobo ***@***.***> wrote:
I know how I would exploit that, so I would amend that by "stand still,
havent turned or used any buttons" :)
About crevasse stuck, I think we should just fix the geometry there.
Geometry like that is rare anyway, so making a dedicated check is
unnecessary I think.
@AbrahamBrookes <https://github.com/AbrahamBrookes> do we have the source
corresponding exactly to the current release version of da_sacred?
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@AbrahamBrookes did you find it? :) |
Description of the problem
In the new map released with version 1.3, named
da_holdingcell
, there is a spot on the third floor of the cell block area where a player can get stuck. This occurs because the player gets caught in a corner between a spotlight, a light on the wall, and a low roof.Steps to reproduce
Simply perform stunts until you are caught in the spot seen in this video. It appears the entry point is along the wall. You will be unable to escape and must use the developer console (or plugins added on the server) to escape.
(Note: At the time of writing this issue, the video is still being uploaded. If you cannot view the video, please wait up to 20 minutes. It's a 1 minute (if that) 720p clip uploading at a max speed of 1 mbps. You can do the math, or take my estimate.)
How to fix this issue
There are several ways this can be adressed. The spotlight could be moved further out from the wall, it could be given no collision data, or it could be removed entirely. I would personally move the spotlight out about a dozen units, this should be sufficient to remove the problem.
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