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// End the round if too late.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
instant_defuse_end_if_too_late "0"
// Instant defuse if there is time to do so.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
instant_defuse_if_time "1"
Currently, if a CT tries to defuse C4 when he doesn't have time, the round ends and he says that TR won, but I would like to continue defuse and with that the C4 explodes since he doesn't have time.
I tried changing cvar instant_defuse_end_if_too_late to 0 but with this even if CT doesn't have time to defuse, it still manages to instantaneous defuse, even if there's 0.8 seconds for C4 to explode CT still defuse.
The text was updated successfully, but these errors were encountered:
I would like to know how these cvars work:
Currently, if a CT tries to defuse C4 when he doesn't have time, the round ends and he says that TR won, but I would like to continue defuse and with that the C4 explodes since he doesn't have time.
I tried changing cvar
instant_defuse_end_if_too_late
to0
but with this even if CT doesn't have time to defuse, it still manages to instantaneous defuse, even if there's 0.8 seconds for C4 to explode CT still defuse.The text was updated successfully, but these errors were encountered: