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"Valve Retakes" + "cs2-retakes" #113
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It seems like there is some disconnect between the plugins bombsite selection logic and the I think that if I can get the retakes plugin, and the game to use the same bombsite then it should solve your issues. As for the bomb planter sometimes being spawned twice, I'd need to check that. We may also need a slight tweak to the spawning logic to check for an existing player within a certain radius of the spawn if we can't figure out what's causing the error. It may be that I also need the server and the plugin to be in sync as to who they would like to be the planter. Again, if there's any cvars to get or set those let me know. |
@B3none I can drop you my cs_server files via archive - Will it be useful? |
If it is possible to get retake events from game, it would be great to use it, as it has many advantages that can enhance gaming quality for players. |
Hi. I am very grateful to your development, but I have a few questions and a problem...
Your plugin generates «.../cfg/cs2-retakes/retakes.cfg» config that contains the cvar «sv_skirmish_id 0» - what is the meaning of this cvar? After all, it only works with the value «sv_skirmish_id 12»? (I could be wrong)
I need a built-in plugin weapon allocator called by !guns was disabled and it was possible to use the weapon allocator included in the game, which works just only if the cvar «sv_skirmish_id 12» is used. (see the screenshots below)
To start this mode, you just need to write
game_type 0; game_mode 0; sv_skirmish_id 12; map de_mirage
in the console, or set these parameters at the start of the dedicated server.I tried to satisfy my requirements by correcting «sv_skirmish_id 0» to «sv_skirmish_id 12» and changed «EnableFallbackAllocation» to «false» in the plugin config - the weapon allocator built into the game worked, but another problem arose: With this setting, as far as I understood correctly, the spawns are used as prescribed in «map_config», and directly embedded in the game, from the «sv_skirmish_id 12» mode itself.
While we were testing this collaboration of the mode and the plugin with my friends, we came across the following several times:
How do I set up the whole thing correctly so that:
-The Spawns work from the plugin
-The weapon allocator works from the built-in mode in the game?
Thx for you! <3
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