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InstadefusePlugin.cs
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InstadefusePlugin.cs
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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using System.Numerics;
using CounterStrikeSharp.API.Core.Attributes.Registration;
using InstadefusePlugin.Modules;
namespace InstadefusePlugin;
[MinimumApiVersion(220)]
public class InstadefusePlugin : BasePlugin
{
private const string Version = "2.0.0";
public override string ModuleName => "Instadefuse Plugin";
public override string ModuleVersion => Version;
public override string ModuleAuthor => "B3none";
public override string ModuleDescription => "https://github.com/B3none/cs2-instadefuse";
public static readonly string LogPrefix = $"[Instadefuse {Version}] ";
public static string MessagePrefix = $"[{ChatColors.Green}Retakes{ChatColors.White}] ";
private float _bombPlantedTime = float.NaN;
private bool _bombTicking;
private int _molotovThreat;
private int _heThreat;
private List<int> _infernoThreat = new();
private Translator _translator;
public InstadefusePlugin()
{
_translator = new Translator(Localizer);
}
public override void Load(bool hotReload)
{
_translator = new Translator(Localizer);
Console.WriteLine($"{LogPrefix}Plugin loaded!");
MessagePrefix = _translator["instadefuse.prefix"];
}
[GameEventHandler]
public HookResult OnGrenadeThrown(EventGrenadeThrown @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnGrenadeThrown: {@event.Weapon} - isBot: {@event.Userid?.IsBot}");
var weapon = @event.Weapon;
if (weapon == "hegrenade")
{
_heThreat++;
}
else if (weapon == "incgrenade" || weapon == "molotov")
{
_molotovThreat++;
}
else
{
return HookResult.Continue;
}
PrintThreatLevel();
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnInfernoStartBurn(EventInfernoStartburn @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnInfernoStartBurn");
var infernoPosVector = new Vector3(@event.X, @event.Y, @event.Z);
var plantedBomb = FindPlantedBomb();
if (plantedBomb == null)
{
return HookResult.Continue;
}
var plantedBombVector = plantedBomb.CBodyComponent?.SceneNode?.AbsOrigin ?? null;
if (plantedBombVector == null)
{
return HookResult.Continue;
}
var plantedBombVector3 = new Vector3(plantedBombVector.X, plantedBombVector.Y, plantedBombVector.Z);
var distance = Vector3.Distance(infernoPosVector, plantedBombVector3);
Console.WriteLine($"Inferno Distance to bomb: {distance}");
if (distance > 250)
{
return HookResult.Continue;
}
_infernoThreat.Add(@event.Entityid);
PrintThreatLevel();
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnInfernoExtinguish(EventInfernoExtinguish @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnInfernoExtinguish");
_infernoThreat.Remove(@event.Entityid);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnInfernoExpire(EventInfernoExpire @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnInfernoExpire");
_infernoThreat.Remove(@event.Entityid);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnHeGrenadeDetonate(EventHegrenadeDetonate @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnHeGrenadeDetonate");
if (_heThreat > 0)
{
_heThreat--;
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnMolotovDetonate(EventMolotovDetonate @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnMolotovDetonate");
if (_molotovThreat > 0)
{
_molotovThreat--;
}
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnRoundStart");
_bombPlantedTime = float.NaN;
_bombTicking = false;
_heThreat = 0;
_molotovThreat = 0;
_infernoThreat = new List<int>();
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnBombPlanted(EventBombPlanted @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnBombPlanted");
_bombPlantedTime = Server.CurrentTime;
_bombTicking = true;
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnBombBeginDefuse(EventBombBegindefuse @event, GameEventInfo info)
{
Console.WriteLine($"{LogPrefix}OnBombBeginDefuse");
var player = @event.Userid;
if (player != null && player.IsValid && player.PawnIsAlive)
{
AttemptInstadefuse(player);
}
return HookResult.Continue;
}
private void AttemptInstadefuse(CCSPlayerController defuser)
{
Console.WriteLine($"{LogPrefix}Attempting instadefuse...");
if (!_bombTicking)
{
Console.WriteLine($"{LogPrefix}Bomb is not planted!");
return;
}
var plantedBomb = FindPlantedBomb();
if (plantedBomb == null)
{
Console.WriteLine($"{LogPrefix}Planted bomb is null!");
return;
}
if (plantedBomb.CannotBeDefused)
{
Console.WriteLine($"{LogPrefix}Planted bomb can not be defused!");
return;
}
if (TeamHasAlivePlayers(CsTeam.Terrorist))
{
Console.WriteLine($"{LogPrefix}Terrorists are still alive");
return;
}
PrintThreatLevel();
if (_heThreat > 0 || _molotovThreat > 0 || _infernoThreat.Any())
{
Console.WriteLine($"{LogPrefix}Instant Defuse not possible because a grenade threat is active!");
Server.PrintToChatAll(MessagePrefix + _translator["instadefuse.not_possible"]);
return;
}
var bombTimeUntilDetonation = plantedBomb.TimerLength - (Server.CurrentTime - _bombPlantedTime);
var defuseLength = plantedBomb.DefuseLength;
if (defuseLength != 5 && defuseLength != 10)
{
defuseLength = defuser.PawnHasDefuser ? 5.0f : 10.0f;
}
Console.WriteLine($"{LogPrefix}DefuseLength: {defuseLength}");
var timeLeftAfterDefuse = bombTimeUntilDetonation - defuseLength;
var bombCanBeDefusedInTime = timeLeftAfterDefuse >= 0.0f;
if (!bombCanBeDefusedInTime)
{
Server.PrintToChatAll(MessagePrefix + _translator["instadefuse.unsuccessful", defuser.PlayerName, $"{Math.Abs(timeLeftAfterDefuse):n3}"]);
Server.NextFrame(() =>
{
plantedBomb = FindPlantedBomb();
if (plantedBomb == null)
{
Console.WriteLine($"{LogPrefix}Planted bomb is null!");
return;
}
plantedBomb.C4Blow = 1.0f;
});
return;
}
Server.NextFrame(() =>
{
// We get the planted bomb again as it was sometimes crashing.
plantedBomb = FindPlantedBomb();
if (plantedBomb == null)
{
Console.WriteLine($"{LogPrefix}Planted bomb is null!");
return;
}
plantedBomb.DefuseCountDown = 0;
Server.PrintToChatAll(MessagePrefix + _translator["instadefuse.successful", defuser.PlayerName, $"{Math.Abs(bombTimeUntilDetonation):n3}"]);
});
}
private static bool TeamHasAlivePlayers(CsTeam team)
{
var players = Utilities.GetPlayers();
foreach (var player in players)
{
if (!player.IsValid) continue;
if (player.Team != team) continue;
if (!player.PawnIsAlive) continue;
return true;
}
return false;
}
private static CPlantedC4? FindPlantedBomb()
{
var plantedBombList = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").ToList();
if (plantedBombList.Any())
{
return plantedBombList.FirstOrDefault();
}
Console.WriteLine($"{LogPrefix}No planted bomb entities have been found!");
return null;
}
private void PrintThreatLevel()
{
Console.WriteLine($"{LogPrefix}Threat-Levels: HE [{_heThreat}], Molotov [{_molotovThreat}], Inferno [{_infernoThreat.Count}]");
}
}