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SetSuperStructureState.java
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SetSuperStructureState.java
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package com.team3925.frc2018.commands;
import com.team3925.frc2018.Constants;
import com.team3925.frc2018.subsystems.Arm;
import com.team3925.frc2018.subsystems.Arm.ArmState;
import com.team3925.frc2018.subsystems.Elevator;
import com.team3925.frc2018.subsystems.Elevator.ElevatorState;
import com.team3925.frc2018.subsystems.Intake;
import com.team3925.frc2018.subsystems.Intake.IntakeState;
import edu.wpi.first.wpilibj.command.Command;
public class SetSuperStructureState extends Command {
private ElevatorState elevatorState;
private ArmState armState;
private IntakeState intakeState;
private ElevatorState estate;
private IntakeState istate;
private ArmState astate;
boolean armSet;
boolean intakeSet;
boolean elevatorSet;
boolean waitForArm;
boolean waitForElevator;
public SetSuperStructureState(ElevatorState elevatorState, ArmState armState, IntakeState intakeState) {
requires(Elevator.getInstance());
requires(Intake.getInstance());
requires(Arm.getInstance());
this.estate = elevatorState;
this.astate = armState;
this.istate = intakeState;
elevatorSet = false;
armSet = false;
intakeSet = false;
waitForArm = false;
waitForElevator = false;
}
@Override
protected void initialize() {
elevatorState = estate;
intakeState = istate;
armState = astate;
System.out.println(elevatorState + " OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO" + "");
elevatorSet = false;
armSet = false;
intakeSet = false;
waitForArm = false;
waitForElevator = false;
// REPLACED BELOW
// if (!(armState == ArmState.REVERSE_EXTENDED || Arm.getInstance().getState()
// == ArmState.SCALE_ANGLE)
// && (intakeState == IntakeState.DROP || intakeState == IntakeState.SHOOT)) {
// armState = ArmState.FORWARD_EXTENDED;
// }
// If you don't know where to put the systems, use the current state of the
// systems.
// Now you never have to worry about things being unknown
if (armState != ArmState.REVERSE_EXTENDED && armState != ArmState.SCALE_ANGLE) {
// if you DON'T want to go to Reverse or Scale angle
if (intakeState == IntakeState.DROP || intakeState == IntakeState.SHOOT) {
// and you want to drop/shoot the cube
// set the desired armState to forward
armState = ArmState.FORWARD_EXTENDED;
}
}
if (armState == ArmState.UNKNOWN) {
armState = Arm.getInstance().getState();
System.out.println(armState + " ARMSTATE");
}
if (elevatorState == ElevatorState.UNKNOWN) {
elevatorState = Elevator.getInstance().getState();
System.out.println(elevatorState + " ElevatorSTATE");
}
if (intakeState == IntakeState.UNKNOWN) {
intakeState = Intake.getInstance().getState();
System.out.println(intakeState + " INtakeSTate");
}
}
@Override
protected void execute() {
if (armState == ArmState.UNKNOWN) {
armState = Arm.getInstance().getState();
}
if (elevatorState == ElevatorState.UNKNOWN) {
elevatorState = Elevator.getInstance().getState();
}
if (intakeState == IntakeState.UNKNOWN) {
intakeState = Intake.getInstance().getState();
}
if (!elevatorSet) {
// if you havent set the elevator
if (Elevator.getInstance().positionAtState(elevatorState) <= Constants.ElevatorSetpoints.DEPLOY_HEIGHT) {
// and you are trying to move BELOW the threshold
if (Arm.getInstance().safeToGoDown()) {
// and it is safe to go down
// set the elevator
Elevator.getInstance().setPosition(elevatorState);
Elevator.getInstance().setState(elevatorState);
elevatorSet = true;
}
} else {
// and you are trying to stay ABOVE the threshold
// set the elevator
Elevator.getInstance().setPosition(elevatorState);
Elevator.getInstance().setState(elevatorState);
elevatorSet = true;
}
}
// REPLACED ABOVE
// if (Elevator.getInstance().positionAtState(elevatorState) <=
// Constants.ElevatorSetpoints.DEPLOY_HEIGHT) {
// if (Arm.getInstance().safeToGoDown()) {
// Elevator.getInstance().setPosition(elevatorState);
// elevatorDone = true;
// }
// } else {
// Elevator.getInstance().setPosition(elevatorState);
// }
if (!armSet) {
// if you haven't set the arm
if ((elevatorState == ElevatorState.BOTTOM) || (Elevator.getInstance().atSetpoint() && elevatorSet)) {
// if you want to go to the bottom, or you are at setpoint
if (armState == ArmState.REVERSE_EXTENDED) {
// and you are trying to deploy BACKWARDS
if (Elevator.getInstance().safeToDeployBackwards()) {
// and it is SAFE to deploy the arm backwards
// set the arm
Arm.getInstance().setSetpoint(armState);
Arm.getInstance().setState(armState);
armSet = true;
}
} else {
Arm.getInstance().setSetpoint(armState);
Arm.getInstance().setState(armState);
armSet = true;
}
}
}
// REPLACED ABOVE
// if (armState == ArmState.REVERSE_EXTENDED) {
// if (Elevator.getInstance().safeToDeployBackwards()) {
// Arm.getInstance().setSetpoint(armState);
// armDone = true;
// } else {
// Arm.getInstance().setSetpoint(ArmState.RETRACTED);
// armDone = false;
// }
// } else {
// Arm.getInstance().setSetpoint(armState);
// armDone = true;
// }
if (!intakeSet) {
// if you haven't set the intake
if (elevatorSet) {
if (intakeState != IntakeState.HOLD) {
// and you do NOT want to hold
if (armSet) {
// and your arm is set to it's final position
if (Arm.getInstance().isAtSetpoint()) {
// and the arm has reached it's setpoint
Intake.getInstance().setState(intakeState);
Intake.getInstance().changeState(intakeState);
intakeSet = true;
}
}
} else {
// and you want to hold
// set the intake (state will be hold)
Intake.getInstance().setState(intakeState);
Intake.getInstance().changeState(intakeState);
intakeSet = true;
}
}
}
// REPLACED ABOVE
// if (intakeState == IntakeState.HOLD || intakeState == IntakeState.UNKNOWN) {
// Intake.getInstance().setState(intakeState);
// intakeDone = true;
// } else {
// if (Arm.getInstance().isAtSetpoint() && armDone) {
// Intake.getInstance().setState(intakeState);
// intakeDone = true;
// } else {
// intakeDone = false;
// }
// }
}
@Override
protected void end() {
// Elevator.getInstance().setState(elevatorState);
// Arm.getInstance().setState(armState);
// Intake.getInstance().changeState(intakeState);
// armState = Arm.getInstance().getState();
// elevatorState = Elevator.getInstance().getState();
// intakeState = Intake.getInstance().getState();
}
@Override
protected void interrupted() {
this.end();
}
@Override
protected boolean isFinished() {
// Everything is done being set
return (armSet && intakeSet && elevatorSet);
}
}