Bind properties of ObservableObject to flexable tile system? #16203
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Sorry I'm new to the mvvm thing. My first problem is How do I bind Quest properties to so users can change the size, span and count of tiles and colors? The second problem is how do I render a indexed color system? The third is how do I combine smaller tiles into sequences of single or meta tiles? Here is kinda what
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Replies: 3 comments 4 replies
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#16202 this is related but not the same question. |
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Data binding is not appropriate for raw pixel data of an image, IMO. The overhead is far too high. If you're maintaining pixel data (rather than loading from an image file), then you should be drawing the pixel buffer to a |
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I am currently working on trying to figure out how to write a IndexBitmap equivalents of the other Bitmap classes here #16264 I don't think this was a good question to start with, I should have asked more specific questions so I'm closing this. |
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I am currently working on trying to figure out how to write a IndexBitmap equivalents of the other Bitmap classes here #16264
I don't think this was a good question to start with, I should have asked more specific questions so I'm closing this.