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We use environment variables expansion in file texture paths for asset management needs. This is supported by maya file node but not by maya-usd export, which results in invalid usd asset paths.
Describe the bug
We use environment variables expansion in file texture paths for asset management needs. This is supported by maya file node but not by maya-usd export, which results in invalid usd asset paths.
Steps to reproduce
MY_TEST_DIR
expansion, this is supported by file nodeExpected behavior
mayaUSDExport should produce an asset path that is valid for USD's default resolver.
Specs (if applicable):
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