You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When selecting a material variant and subsequently enabling viewport "Hardware Texturing", maya crashes with some of our assets. The problem seems to arise if the variantSet is changed on an instance prim (w/ instanced materials) and if the chosen variant alters the material network topology. I've managed to replicate this issue on a relatively simple setup.
Steps to reproduce
Ensure viewport's Hardware Texturing option is disabled, e.g. using modelEditor command:
Describe the bug
When selecting a material variant and subsequently enabling viewport "Hardware Texturing", maya crashes with some of our assets. The problem seems to arise if the variantSet is changed on an instance prim (w/ instanced materials) and if the chosen variant alters the material network topology. I've managed to replicate this issue on a relatively simple setup.
Steps to reproduce
Hardware Texturing
option is disabled, e.g. using modelEditor command:PrimColor
variant on the instance prim. This will bring a connection on terminal node'sinputs:diffuseColor
Hardware Texturing
in the viewportSpecs (if applicable):
The text was updated successfully, but these errors were encountered: