UV Splitting Issue When Importing USD Files into Maya #3882
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GabrielCGI
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Is this also happening with a different file format like FBX or OBJ or only happening with USD files? |
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hello,
When exporting a USD mesh from houdini and using the Maya Importer the object's UV are "splitted" per face.
Alembic works fine.
Is there an option somewhere to tick ?
Thanks !
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