USD threading problem with arnold batch render #3321
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Sudarshanhavale
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For now, I am turning off the |
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You might benefit from using USD value clips here (I believe also sometimes referred to as clip stitching?) to ensure only related data is loaded at a given point in time. See: |
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Hello Guys,
I have a Maya scene file with _Arnold standins which are sourcing the animated USD characters from the disk. Just FYI, these USD caches are massive in size and there are multiple instances of the same aiStandIn nodes for crowd purposes.
Now, My problem is the
Interface render works fine
, but thebatch render on the farm keeps throwing the below error
in the render log on random frames and with random USD files.We are stuck with show deliveries because of this problem so can someone please help to fix this?
Note: The reason for massive USD files is the really long frame range per shot.
Thanks,
Sudarshan
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