Reparenting a proxyshape? #2273
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Hi everyone. Here I go again :) with yet another painfully simple question: is reparenting a proxyshape under another transform supported? My current testing scenario is pretty straightforward: I load a Internally, computations seem correct however, since my proxyshape reappears with the expected transform when I switch renderer to the GL Hydra render delegate. Am I missing something? Is there a workaround to force the refreshing of the scene or render delegate behind the vp2RenderDelegate? Thanks in advance for your insight. Specs
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Hi Pierre, I believe this is a Maya bug with re-parenting shapes that have MPxSubSceneOverride's attached. If you run an William |
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Hi Pierre,
I believe this is a Maya bug with re-parenting shapes that have MPxSubSceneOverride's attached. If you run an
ogs -reset
the objects should re-appear. @santosd I can reproduce this one locally, will you convert to an issue something internally for us? As a work around re-parenting the transform above the proxyShape should work fine.William