Export subdiv settings per mesh #2083
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Hi, Thanks! F |
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Replies: 5 comments 1 reply
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Hi F, Currently there is no way to control the subdivision setting per object when exporting to USD. You have many objects that need different USD subdivision methods when you're exporting? Natalia |
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Yes, we have assets containing objects that need subdivision and others
that should remain unsubdivided. When we render with Arnold, we can
control this per mesh.
Thanks!
…On 10/2/22 21:46, Natalia Minaki wrote:
Hi F,
Currently there is no way to control the subdivision setting per
object when exporting to USD. You have many objects that need
different USD subdivision methods when you're exporting?
Natalia
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@flord There is something that may help you. If you dig into our commands documentation you can find
Now, there are many ways how you could set this attribute...one USD-friendly way is via adaptors. You can read more in here, but in short, you could do:
PS - I have not tested it, so please don't hesitate to come back with questions. |
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Hi there, we (Animal Logic) have similar scenarios and this feature is a blocker for our transition to ADSK's plugin. |
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Hey, i know it's been a long time but i came up with this python script with the help of ChatGPT.
just run this script before you export. what this script does is:
on export, you don't need to care on changing the subdivision mode anymore. |
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Hi F,
Currently there is no way to control the subdivision setting per object when exporting to USD. You have many objects that need different USD subdivision methods when you're exporting?
Natalia