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[EMSUSD-1023] meshs complexity in vp2RenderDelegate #1809

Answered by williamkrick
jufrantz asked this question in Q&A
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Hi @jufrantz,

As you discovered we don't have support for smooth mesh preview in vp2RenderDelegate, and the MeshViewportCompute work is our prototype implementation of the direction we would like to eventually take.

That work relies on Maya API missing in Maya 2020 but present in Maya 2022, which I'm guessing explains your issues compiling with the flag enabled.

Taking the prototype to production ready code is not something we are actively working on at this time.

The major reason for all the complexity here is performance of the SMP code. When proxyShape.complexity is set we smooth every object in the scene, and doing many tiny smoothing operations is slow. We need to run Maya's consolid…

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santosd Feb 9, 2024
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santosd Feb 12, 2024
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