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Hello all, Would it be possible to point me to the code where "shaderball" actually gets specialized to "shaderball_st_st_st_st..." ? Thanks, |
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Sorry for the noise, found Thanks |
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Sorry for the noise, found
const UsdShadeMaterial& getMaterial(const TfToken& shapeName)
in
lib\mayaUsd\fileio\shading\shadingModeExporterContext.cpp
Thanks