Help needed instancing using PointInstancer node and Prototypes #1355
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andy3dcouk
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Hi @andy3dcouk, unfortunately we don't have any tools currently in Maya to help you author point instancers and their instances. However, if you're comfortable with Python scripting (and it seems you are), you can create your scene with a point instancer and its single prototype, creating as many point instances as you like, and you can use Maya to edit the resulting point instancer and its instances. Have a look at these test files: https://github.com/Autodesk/maya-usd/tree/dev/test/testSamples/pointInstances I'm confident that if you use these as inspiration you should be on your way. |
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Hi Everyone,
I'm trying to get started with USD in Maya 2022 to see if it could help me populate a 50,000 seater baseball stadium I'm building. I'm wanting a single seat to be instanced across the entire stadium for all the obvious reasons (speed/ease to edit seat geom etc).
I'm hoping my scene can be very light (like Pixars 'PointInstancedMedCity' example usd file) but I can't find any information on how to create this 'PoinInstancer >> Prototype' relationship. All I'm managing to do so far is create a 1GB usd file with 50,000 seat xforms/shapes positioned to each seat locator via a simple python script.
It's amazingly fast to traverse the scene or render with this usd file added to a stage, but I don't feel this is really using USD correctly.
Can anyone give any basic information on how to get started with USD PointInstancer and Prototypes in Maya?
THANKS IN ADVANCE!
Andy
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