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Hi @mhamid3d: I ran into this as well previously when working on the import chaser functionality. Please see: #1104 (comment) Basically due to the way the repository is structured at the moment you need to load the actual Pixar plugin first before loading the Maya-USD plugin for the macro that registers the chaser to get run. |
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@mhamid3d Let me first comment on available options for exporting custom attributes. There are at least three I know off:
There are pros and cons to each of these options. In case it helps somebody, here is a quick python script to illustrate two first methods:
Now, back to your chaser problem. It would help if you could provide a sample project to try. We have regression tests in the repository that are running successfully. Cheers, @ysiewappl - your issue was related to the fact that you made originally the plugin part of pxr binary. I don't believe there is any remaining issue with the test your added - https://github.com/Autodesk/maya-usd/blob/dev/test/lib/usd/plugin/CMakeLists.txt#L138 |
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I will convert this issue to a discussion until we figure out a way to reproduce the issue with a sample project. |
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I am exporting a simple geometry from Maya using python. I needed to export custom attributes as primvars so I used chasers, but when I add those args to the command, it results in an error, with no other information. I checked the source code at the line it mentioned, it looks like its failing to load the mayaUsdRegistry plugin, but I have no log or anything to work with, so how can this be debugged?
This is the full error:
The command I used to export the geometry was:
Specs:
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