Skip to content

How to #include MayaUSD (0.6.0 install) C++ #1164

Answered by seando-adsk
MrLockness asked this question in Q&A
Discussion options

You must be logged in to vote

You will need to extract the USD devkit.zip and adjust the paths on where to find USD now. Previously you had compiled it yourself and put it in C:\PixarUSD. Now you want to find it in the MayaUsd plugin installation folder. If you look into the folder:
C:\Program Files\Autodesk\MayaUSD\Maya2020\0.6.0_202012102328-efea2cd\mayausd\USD
you should see a file devkit.zip which you need to extract. This file contains the part of USD necessary to build with.

From the paths you provided above I think you would change:

-LC:\PixarUSD\lib -> -LC:\Program Files\Autodesk\MayaUSD\Maya2020\0.6.0_202012102328-efea2cd\mayausd\USD\lib
C:\PixarUSD\include ->C:\Program Files\Autodesk\MayaUSD\Maya2020\0.6.0_2…

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@MrLockness
Comment options

Answer selected by MrLockness
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants