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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.1.3] - 2024-08-15

Changed

  • Gamepad platform now works properly with Nintendo Switch.

[1.1.2] - 2023-08-10

Fixed

  • Fixed a build error on Linux caused by Nintendo Switch Pro controller not being supported on Linux, for some reason.

[1.1.1] - 2023-08-06

Fixed

  • Removed a redundant testing Debug.Log.

[1.1.0] - 2023-08-06

Changed

  • InputUtilities is now based on the new input system and works better with Steam integrations.

[1.0.8] - 2022-11-09

Fixed

  • Fixed an error with the InputUtilities.IsUsingController() method, where it would throw an error if there are no active controllers.

[1.0.7] - 2022-08-06

Fixed

  • Fixed a build error caused by GizmoUtilities being in the Editor Scripts.

Added

  • Added new methods to GizmoUtilities for drawing crosses.
  • Added a 3D arrow drawing method to GizmoUtilities.

Changed

  • GizmoUtilities.DrawArrow2D now uses the new GizmoUtilities.DrawArrow method for drawing arrows.
  • Made the utility classes static.

[1.0.6] - 2022-07-29

Added

  • Added GizmoUtilities class for helping with complex Gizmos drawings. Currently it only has one method, which is for drawing an arrow in 2D.

[1.0.5] - 2022-02-08

Fixed

  • Fixed the error Asset Packages/com.dartcore.utilities/CHANGELOG.md has no meta file, but it's in an immutable folder. The asset will be ignored.

[1.0.4] - 2022-01-11

Added

  • Added MathUtilities.GetRandomItem() method to choose a random item from the given array or list.