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When a bone's scale factor (sz="...") is not (1, 1) and collision masks are generated, they appear to be wrong.
FIgure out whether the debug draw code or the generation code is broken
Aren't the circles supposed to be the same size no matter the size of the bone, since the mask generation is supposed to be equal-spaced? Might actually be the drawing code that's wrong because the circles are drawn using the bone's transform.
The text was updated successfully, but these errors were encountered:
When a bone's scale factor (sz="...") is not (1, 1) and collision masks are generated, they appear to be wrong.
The text was updated successfully, but these errors were encountered: