Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bone collision mask with scaled bones #80

Open
fgenesis opened this issue May 6, 2022 · 0 comments
Open

Bone collision mask with scaled bones #80

fgenesis opened this issue May 6, 2022 · 0 comments

Comments

@fgenesis
Copy link
Member

fgenesis commented May 6, 2022

When a bone's scale factor (sz="...") is not (1, 1) and collision masks are generated, they appear to be wrong.

collisionmask

  • FIgure out whether the debug draw code or the generation code is broken
  • Aren't the circles supposed to be the same size no matter the size of the bone, since the mask generation is supposed to be equal-spaced? Might actually be the drawing code that's wrong because the circles are drawn using the bone's transform.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant