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script.js
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script.js
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"use strict";
const cell = function () {
let token = "";
const setToken = (newToken) => (token = newToken);
const getToken = () => token;
return { setToken, getToken };
};
const player = function (username, token) {
let score = 0;
const setUsername = (newUsername) => (username = newUsername);
const getUserName = () => username;
const setToken = (newToken) => (token = newToken);
const getToken = () => token;
const addWin = () => score++;
const getScore = () => score;
return { setUsername, getUserName, setToken, getToken, addWin, getScore };
};
const scoreboard = (function () {
const playerOneScore = document.querySelector(".player-1-score");
const playerTwoScore = document.querySelector(".player-2-score");
const setScore = function (playerOne, playerTwo) {
playerOneScore.textContent = playerOne.getScore();
playerTwoScore.textContent = playerTwo.getScore();
};
return { setScore };
})();
const gameboard = (function () {
const rows = 3;
const columns = 3;
const gameboard = [];
for (let i = 0; i < rows; i++) {
gameboard.push([]);
for (let j = 0; j < columns; j++) {
gameboard[i].push(cell());
}
}
const display = function () {
for (let i = 0; i < gameboard.length; i++) {
for (let j = 0; j < gameboard[i].length; j++) {
const cell = document.querySelector(`.y-${i}.x-${j}`);
switch (gameboard[i][j].getToken()) {
case "x":
cell.innerHTML =
"<span class='close material-symbols-outlined'>close</span>";
break;
case "o":
cell.innerHTML =
"<span class='circle material-symbols-outlined'>circle</span>";
break;
case "":
cell.innerHTML = "";
break;
}
}
}
};
const setCell = function (player, e) {
const row = e.target.dataset.row;
const column = e.target.dataset.column;
gameboard[row][column].setToken(player.getToken());
};
// returns the token of the player with 3 in a row.
const checkThree = function () {
let cellOne = "";
let cellTwo = "";
let cellThree = "";
// check each row
for (let row = 0; row < 3; row++) {
cellOne = gameboard[row][0];
cellTwo = gameboard[row][1];
cellThree = gameboard[row][2];
if (
cellOne.getToken() === cellTwo.getToken() &&
cellOne.getToken() === cellThree.getToken() &&
(cellOne.getToken() === "x" || cellOne.getToken() === "o")
) {
console.log("row", row);
return cellOne.getToken();
}
}
// check each column
for (let column = 0; column < 3; column++) {
cellOne = gameboard[0][column];
cellTwo = gameboard[1][column];
cellThree = gameboard[2][column];
if (
cellOne.getToken() === cellTwo.getToken() &&
cellOne.getToken() === cellThree.getToken() &&
(cellOne.getToken() === "x" || cellOne.getToken() === "o")
) {
console.log("column", column);
return cellOne.getToken();
}
}
// check both diagonals
cellOne = gameboard[0][0];
cellTwo = gameboard[1][1];
cellThree = gameboard[2][2];
if (
cellOne.getToken() === cellTwo.getToken() &&
cellOne.getToken() === cellThree.getToken() &&
(cellOne.getToken() === "x" || cellOne.getToken() === "o")
) {
console.log("diagonal1");
return cellOne.getToken();
}
cellOne = gameboard[0][2];
cellTwo = gameboard[1][1];
cellThree = gameboard[2][0];
if (
cellOne.getToken() === cellTwo.getToken() &&
cellOne.getToken() === cellThree.getToken() &&
(cellOne.getToken() === "x" || cellOne.getToken() === "o")
) {
console.log("diagonal2");
return cellOne.getToken();
}
};
const isFull = function () {
for (let row = 0; row < 3; row++) {
for (let column = 0; column < 3; column++) {
if (
gameboard[row][column].getToken() !== "o" &&
gameboard[row][column].getToken() !== "x"
) {
return false;
}
}
}
return true;
};
// clears every cell individually
const clear = function () {
for (let i = 0; i < rows; i++) {
for (let j = 0; j < columns; j++) {
gameboard[i][j].setToken("");
}
}
};
return { display, setCell, checkThree, isFull, clear };
})();
const game = (function () {
let playerOne, playerTwo, currentPlayer, winner;
const getPlayerNames = function () {
const playerNameOne = document.querySelector("#username-1").value;
const playerNameTwo = document.querySelector("#username-2").value;
return [playerNameOne, playerNameTwo];
};
const createPlayers = function (playerNameOne, playerNameTwo) {
playerOne = player(playerNameOne, "x");
playerTwo = player(playerNameTwo, "o");
};
const checkPlayerChoice = function (e) {
// we check if the cell is valid
if (e.target.classList[0] === "cell") {
// Changes the player each turn on correct cell click
currentPlayer = currentPlayer === playerTwo ? playerOne : playerTwo;
gameboard.setCell(currentPlayer, e);
gameboard.display();
} else if (
e.target.classList[0] === "circle" ||
e.target.classList[0] === "close"
) {
const dialog = document.querySelector(".new-cell");
dialog.showModal();
dialog.style.opacity = 0;
dialog.addEventListener("transitionend", () => {
dialog.close();
dialog.style.opacity = 1;
});
}
};
const checkWinCondition = function () {
const preWinnerH2 = document.querySelector(".pre-winner");
const winnerH1 = document.querySelector(".winner");
const dialog = document.querySelector(".play-again");
// checks if there is a three in a row: token type wins.
const winnerToken = gameboard.checkThree();
if (winnerToken) {
switch (winnerToken) {
case "x":
playerOne.addWin();
winner = playerOne.getUserName();
winnerH1.style.color = "var(--primary-blue)";
break;
case "o":
playerTwo.addWin();
winner = playerTwo.getUserName();
winnerH1.style.color = "var(--primary-red)";
break;
}
preWinnerH2.textContent = "The winner is";
winnerH1.textContent = winner;
dialog.showModal();
}
// checks if the board is full: tie.
if (gameboard.isFull()) {
preWinnerH2.textContent = "The game is a";
winnerH1.style.color = "var(--primary-yellow)";
winnerH1.textContent = "TIE";
dialog.showModal();
}
};
const playRound = function () {
scoreboard.setScore(playerOne, playerTwo);
gameboard.clear();
gameboard.display();
const gameDiv = document.querySelector(".game");
gameDiv.classList.add("enabled");
};
// Allows for consecutive rounds with same players
const playAgain = function () {
const dialog = document.querySelector(".play-again");
gameboard.clear();
gameboard.display();
dialog.close();
let player = playerOne;
const gameDiv = document.querySelector(".game");
gameDiv.classList.remove("enabled");
playRound(player);
};
const isEnabled = function () {
const gameDiv = document.querySelector(".game");
return gameDiv.classList.contains("enabled");
};
const choice = function (e) {
if (isEnabled()) {
checkPlayerChoice(e);
checkWinCondition();
}
};
// processes the clicks on the gameboard
const gameDiv = document.querySelector(".game");
gameDiv.addEventListener("click", (e) => {
choice(e);
});
// button that opens the name form modal
const newGameButton = document.querySelector(".new-game");
const dialog = document.querySelector("dialog");
newGameButton.addEventListener("click", () => dialog.showModal());
// Allows for the dialog to be closed by clicking outside of it.
dialog.addEventListener("click", (e) => {
if (e.target === dialog) {
dialog.close();
}
});
// button that creates the players and starts the first round
const playButton = document.querySelector(".play-game .play");
playButton.addEventListener("click", () => {
createPlayers(...getPlayerNames());
dialog.close();
currentPlayer = playerTwo;
playRound();
});
// button that starts another round with the same players
const playAgainButton = document.querySelector(".play-again .play");
playAgainButton.addEventListener("click", playAgain);
return {};
})();