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Implement implicit instancing of editable objects #26
Labels
enhancement
New feature or request
Milestone
For now, instancing is possible through having multiple editable objects in the scene with the same
uniqueName
. These Objects will share all editable properties. Since this is a dangerous thing to do (you won't get any warning if you unintentionally have duplicate uniqueNames), you'll have to opt into this by setting theallowImplicitInstancing
prop ofEditableManager
to true, otherwise you get an error.If you do opt into this behavior, only one instance will be visible in the editor.
This behavior is temporary until prefabs are implemented, and is discouraged, since you also opt out of any warnings for unintentional
uniqueName
duplicates. See #33.The text was updated successfully, but these errors were encountered: