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Roadmap #548
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Please let me know if I've missed anything previously discussed. |
We are discussing giving up LLDASH and focusing on LLHLS instead. Because compatibility issues with the LLDASH player made us waste too much of our time and we don't think it's going to get any better in the future. |
Thank you @getroot this gives us a great breakdown of where the priorities are 😀 Much gratitude to you and the entire Airensoft team for giving us these amazing tools. |
Thank you @getroot!
Scaling of origin servers was discussed earlier this year with some interesting insights: #343 (comment) |
Thanks you @getroot for all these informations. |
@llspalex |
@nums |
How about Adaptive Bitrate support in HLS stream? That would be game changing! |
@neodavids The [High] priority list already has that task. |
Support for HTTP/1.1 Persistent Connection is complete. For more details, please check the task. (#279 (comment)) Thanks a lot for testing and reporting bugs! |
I would like VP9 to be supported not only by GPU, but also by CPU |
please, see this #330 |
LLHLS released in pre-alpha. Please discuss further issues related to LLHLS in the issues below. Thank you! |
My next task is ABR. I will apply ABR to LLHLS first, then WebRTC. Since LLDASH and DASH will be deprecated in the future, I will not make any effort to develop ABR in LLDASH and DASH. |
As we all know, the most important tasks, LLHLS and ABR, have been completed. I will be restructuring the roadmap and re-prioritizing it soon. I'd appreciate your ideas and opinions on which ones should be included in the following roadmap and with which priorities. |
#112 IPv6 support will be moved to high priority. |
This issue will be closed and a new 2023 Roadmap issue will be created. |
OvenMediaEngine's development roadmap will be managed in this issue.
This does not mean that they are developed in this order. Because the person in charge of development for each part is different, and they cannot develop OvenMediaEnigne when they are busy.
And the priority may be changed in the future due to various circumstances.
This roadmap will continue to be updated.
[Highest and Endless]
[High]
[Medium]
[Low]
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