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graph.cpp
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graph.cpp
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#include <iostream>
#include<cstdlib>
#include<ctime>
#include "vertex.h"
#include "graph.h"
#include <vector>
using namespace std;
//=================================================//
//Class constructors
//=================================================//
//graph default constructor
//=================================================//
Graph::Graph():VerticesNumber(0),EdgesNumber(0),EdgeDensity(20),DistanceRange(10){}
//graph complete arguments constructor
//==========================================================================//
Graph::Graph(int Copy_VerticesNumber, int Copy_EdgeDensity, int Copy_DistanceRange)
{
//============================================//
//initialize class parameters
//============================================//
VerticesNumber = Copy_VerticesNumber;
EdgesNumber = 0;
EdgeDensity = Copy_EdgeDensity;
DistanceRange = Copy_DistanceRange;
//resize list array with new number of vertices
GraphVertexArrayList.resize(VerticesNumber);
//============================================//
//seed rand() function with current time
srand(time(0));
//create graph with random vertices edges and distances
for(int i = 0 ; i < VerticesNumber ; i++)
{
for(int j = 0 ; j < VerticesNumber ; j++)
{
//density check
if( ( ( rand() % 100 ) < EdgeDensity ) && ( i != j ) )
{
//generate random distances
int weight = (rand() % DistanceRange) + 1;
//generate 2 vertices and add them to graph
Vertex Vertex1( i+1,j+1,weight ),Vertex2( j+1,i+1,weight );
GraphVertexArrayList[i].push_back(Vertex1);
GraphVertexArrayList[j].push_back(Vertex2);
EdgesNumber++;
}
}//end of j for
}//end of i for
}//end of graph Vertices Number, EdgeDensity arguments constructor
//graph Vertices Number argument constructor
//=================================================//
Graph::Graph(int Copy_VerticesNumber)
{
//============================================//
//initialize class parameters
//============================================//
VerticesNumber = Copy_VerticesNumber;
EdgesNumber = 0;
EdgeDensity = 20;
DistanceRange = 10;
//resize list array with new number of vertices
GraphVertexArrayList.resize(VerticesNumber);
//============================================//
//seed rand() function with current time
srand(time(0));
//create graph with random vertices edges and distances
for(int i = 0 ; i < VerticesNumber ; i++)
{
for(int j = 0 ; j < VerticesNumber ; j++)
{
//density check
if( ( ( rand() % 100 ) < EdgeDensity ) && ( i != j ) )
{
//generate random distances
int weight = (rand() % DistanceRange) + 1;
//generate 2 vertices and add them to graph
Vertex Vertex1( i,j,weight ),Vertex2( j,i,weight );
GraphVertexArrayList[i].push_back(Vertex1);
GraphVertexArrayList[j].push_back(Vertex2);
EdgesNumber++;
}
}//end of j for
}//end of i for
}//end of graph VerticesNumber argument constructor
//graph VerticesNumber, EdgeDensity arguments constructor
//=========================================================//
Graph::Graph(int Copy_VerticesNumber, int Copy_EdgeDensity)
{
//============================================//
//initialize class parameters
//============================================//
VerticesNumber = Copy_VerticesNumber;
EdgesNumber = 0;
EdgeDensity = Copy_EdgeDensity;
DistanceRange = 10;
//resize list array with new number of vertices
GraphVertexArrayList.resize(VerticesNumber);
//============================================//
//seed rand() function with current time
srand(time(0));
//create graph with random vertices edges and distances
for(int i = 0 ; i < VerticesNumber ; i++)
{
for(int j = 0 ; j < VerticesNumber ; j++)
{
//t check
if( ( ( rand() % 100 ) < EdgeDensity ) && ( i != j ) )
{
//generate random distances
int weight = (rand() % DistanceRange) + 1 ;
//generate 2 vertices and add them to graph
Vertex Vertex1( i,j,weight ),Vertex2( j,i,weight );
GraphVertexArrayList[i].push_back(Vertex1);
GraphVertexArrayList[j].push_back(Vertex2);
EdgesNumber++;
}
}//end of j for
}//end of i for
}//end of graph VerticesNumber, EdgeDensity arguments constructor
//========================================================================//
//========================================================================//
//Class Methods
//========================================================================//
//========================================================================//
// Get vertex position in the Graph Method
//========================================================================//
// Prototype : int GetVertexPosition(Graph &Copy_Graph, Vertex &Copy_Vertex);
// Description : a Method that returns vertex vector position in the graph
// Arguments : Graph,vertex
// Return : int vertex position
int Graph::GetVertexPosition(Graph &Copy_Graph, Vertex &Copy_Vertex)
{
//loop Graph to find Vertex vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vector found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex.VertexName )
{
//return value of vector index
return i;
}
}//end of for loop
//if not found return 65000
return 65000;
}//end of GetVertexPosition() Method
//========================================================================//
// Add Graph Vertex Method
//========================================================================//
// Prototype : void AddVertex(Graph &Copy_Graph, Vertex &Copy_Vertex);
// Description : a Method that adds a vertex to the graph
// Arguments : Graph , Vertex1 , Vertex2
// Return : void
void Graph::AddVertex(Graph &Copy_Graph, Vertex &Copy_Vertex)
{
//initialize vertex does not exists flag status
int VertexDoesNotExist = 1;
vector<Vertex> VertexVector;
//loop Vertices list and check if already exists
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++ )
{
//if already exists
if(Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex.VertexName )
{
//flag exists and break loop
VertexDoesNotExist = 0;
break;
}
}//end of for loop
//if Vertex does not exists
if(VertexDoesNotExist)
{
//add vertex and increment vertices number variable
Copy_Graph.VerticesNumber++;
//add vertex to graph
VertexVector.push_back(Copy_Vertex);
Copy_Graph.GraphVertexArrayList.push_back(VertexVector);
}//end of if statement
}//end of AddVertex() Method
//========================================================================//
// Get number of vertices of the Graph Method
//========================================================================//
// Prototype : int GetVeticesNumber(Graph &Copy_Graph);
// Description : a Method that returns number of vertices in the graph
// Arguments : Graph
// Return : int vertices number
int Graph::GetVeticesNumber(Graph &Copy_Graph)
{
//return vertices number
return Copy_Graph.VerticesNumber;
}
//========================================================================//
// Get number of edges of the Graph Method
//========================================================================//
// Prototype : int GetEdgesNumber(Graph &Copy_Graph);
// Description : a Method that returns number of Edges in the graph
// Arguments : Graph
// Return : int vertices number
int Graph::GetEdgesNumber(Graph &Copy_Graph)
{
//return number of edges
return Copy_Graph.EdgesNumber;
}
//========================================================================//
// Edge Check Method
//========================================================================//
// Prototype : bool CheckEdge(Graph &Copy_Graph, Vertex &Copy_Vertex1, Vertex &Copy_Vertex2);
// Description : a Method that Check if there is an edge between two vertices in the Graph
// Arguments : Graph, Vertex1, Vertex2
// Return : bool Edge check status
bool Graph::CheckEdge(Graph &Copy_Graph, Vertex &Copy_Vertex1, Vertex &Copy_Vertex2)
{
//loop Graph to find Vertex1 vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex1 vector found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex1.VertexName )
{
//loop vector1 vector
for(int j = 0 ; j < Copy_Graph.GraphVertexArrayList[i].size() ; j++)
{
//check if there is an edge
if( ( Copy_Graph.GraphVertexArrayList[i][j].ConnectedVertexName == Copy_Vertex2.VertexName ) && ( Copy_Graph.GraphVertexArrayList[i][j].ConnectedVertexWeight != 0 ) )
{
//return edge found
return true;
}
}
}
//break loop
break;
}//end of for loop
//return no edge
return false;
}
//========================================================================//
// Get Neighbor Vertices Method
//========================================================================//
// Prototype : vector<Vertex> GeNeighborVertices(Graph &Copy_Graph, Vertex &Copy_Vertex);
// Description : a Method that returns vector containing list of all neighboring vertices to the inputed vertex
// Arguments : Graph, Vertex
// Return : Vertex vector of neighboring vertices
vector<Vertex> Graph::GetNeighborVertices(Graph &Copy_Graph, Vertex &Copy_Vertex)
{
vector<Vertex> V;
//loop Vertices list and to find vector of required vertex
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++ )
{
//if vector found
if(Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex.VertexName )
{
//loop connected vertices
for(int j = 0 ; j < Copy_Graph.GraphVertexArrayList[i].size() ; j++ )
{
//if Neighbor exists
if(Copy_Graph.GraphVertexArrayList[i][j].ConnectedVertexWeight != 0 )
{
//add vertex to V vector
V.push_back( Copy_Graph.GraphVertexArrayList[i][j] );
}//end of if statement
}//end of connected vertices for loop
}//end of vector check if statement
}//end of vertices list for loop
//if there is no connected vertices found
if( 0 == V.size() )
{
//return default vertex value
V.push_back( (0,0,0) );
}//end of if statement
//return vector
return V;
}//end of GeNeighborVertices() method
//==========================================================================================//
// Add Graph Edge Method
//===========================================================================================//
// Prototype : void AddEdge(Graph &Copy_Graph, Vertex &Copy_Vertex1 ,Vertex &Copy_Vertex2);
// Description : a Method that adds an edge between two vertices in a graph
// and determine the distance between them
// Arguments : Graph , Vertex1 , Vertex2
// Return : void
void Graph::AddEdge(Graph &Copy_Graph, Vertex &Copy_Vertex1 ,Vertex &Copy_Vertex2, int Copy_Distance)
{
//Edge already exists status flag
int EdgeDoseNotExist = 1;
//Vertex1 index in graph vector
int Vertex1Index = 0;
//Vertex1 index in graph vector
int Vertex2Index = 0;
//loop Graph to find Vertex1 vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex1 index found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex1.VertexName )
{
Vertex1Index = i;
break;
}
}//end of for loop
//loop Graph to find Vertex2 vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex2 index found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex2.VertexName )
{
Vertex2Index = i;
break;
}
}//end of for loop
for(int j = 0 ; j < Copy_Graph.GraphVertexArrayList[Vertex1Index].size() ; j++)
{
//if already connected
if( (Copy_Graph.GraphVertexArrayList[Vertex1Index][j].VertexName == Copy_Vertex2.VertexName) && (Copy_Graph.GraphVertexArrayList[Vertex1Index][j].ConnectedVertexWeight != 0) )
{
//flag Edge exists
EdgeDoseNotExist = 0;
break;
}
}
//if Edge does not exists
if(EdgeDoseNotExist)
{
//add edge:
Copy_Graph.EdgesNumber++;
//connect two vertices
Copy_Vertex1.ConnectedVertexName = Copy_Vertex2.VertexName;
Copy_Vertex2.ConnectedVertexName = Copy_Vertex1.VertexName;
//add Edge Distance
Copy_Vertex1.ConnectedVertexWeight = Copy_Distance;
Copy_Vertex2.ConnectedVertexWeight = Copy_Distance;
//Add two vertices to Graph
Copy_Graph.GraphVertexArrayList[Vertex1Index].push_back(Copy_Vertex1);
Copy_Graph.GraphVertexArrayList[Vertex2Index].push_back(Copy_Vertex2);
}//end of if statement
}//end of AddEdge() Method
//==========================================================================================//
// Delete Graph Edge Method
//===========================================================================================//
// Prototype : void DeleteEdge(Graph &Copy_Graph, Vertex &Copy_Vertex1 ,Vertex &Copy_Vertex2);
// Description : a Method that deletes an edge between two vertices in a graph
// Arguments : Graph , Vertex1 , Vertex2
// Return : void
void Graph::DeleteEdge(Graph &Copy_Graph, Vertex &Copy_Vertex1 ,Vertex &Copy_Vertex2)
{
//Edge already exists status flag
int EdgeExists = 0;
//vector1 index in graph vector
int Vector1Index = 0;
//vector2 index in graph vector
int Vector2Index = 0;
//Vertex1 index in Vertex vector
int Vertex1Index = 0;
//Vertex1 index in Vertex vector
int Vertex2Index = 0;
//loop Graph to find Vertex1 vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex1 index found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex1.VertexName )
{
Vector1Index = i;
break;
}
}//end of for loop
//loop Graph to find Vertex2 vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex2 index found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex2.VertexName )
{
Vector2Index = i;
break;
}
}//end of for loop
//loop vertex1 vector
for(int j = 0 ; j < Copy_Graph.GraphVertexArrayList[Vector1Index].size() ; j++)
{
//find vertex1 index and check if edge exists with vertex2
if( (Copy_Graph.GraphVertexArrayList[Vector1Index][j].ConnectedVertexName == Copy_Vertex2.VertexName) && (Copy_Graph.GraphVertexArrayList[Vector1Index][j].ConnectedVertexWeight != 0) )
{
//flag Edge exists
EdgeExists = 1;
//return Vertex1 Index in vector
Vertex1Index = j;
break;
}//end of if statement
}//end of for loop
//if Edge exists
if(EdgeExists)
{
//loop graph vector to find vertex2 vector
for(int j = 0 ; j < Copy_Graph.GraphVertexArrayList[Vector2Index].size() ; j++)
{
//find vertex2 index
if( (Copy_Graph.GraphVertexArrayList[Vector2Index][j].VertexName == Copy_Vertex2.VertexName) && (Copy_Graph.GraphVertexArrayList[Vector2Index][j].ConnectedVertexWeight != 0) )
{
//return Vertex2 Index in vector
Vertex2Index = j;
break;
}//end of if statement
}//end of graph vector for loop
//delete edge:
Copy_Graph.EdgesNumber--;
//delete connected parameters in two vertices
Copy_Vertex1.ConnectedVertexName = 0;
Copy_Vertex2.ConnectedVertexName = 0;
//delete Edge Distance in two vertices
Copy_Vertex1.ConnectedVertexWeight = 0;
Copy_Vertex2.ConnectedVertexWeight = 0;
//delete two vertices edges in Graph
Copy_Graph.GraphVertexArrayList[Vector1Index].erase( Copy_Graph.GraphVertexArrayList[Vector1Index].begin()+ Vertex1Index );
Copy_Graph.GraphVertexArrayList[Vector2Index].erase( Copy_Graph.GraphVertexArrayList[Vector2Index].begin()+ Vertex2Index );
}//end of if statement
}//end of AddEdge() Method
//========================================================================//
// Get Vertex Value in the Graph Method
//========================================================================//
// Prototype : int GetVertexValue(Graph &Copy_Graph,Vertex &Copy_Vertex);
// Description : a Method that returns Vertex value
// Arguments : Graph, Vertex
// Return : int vertex value
int Graph::GetVertexValue(Graph &Copy_Graph,Vertex &Copy_Vertex)
{
//loop Graph to find Vertex vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex.VertexName )
{
//return vertex value
return Copy_Graph.GraphVertexArrayList[i][0].VertexValue;
}
}//end of for loop
//if vertex not found return 65000
return 6500;
}//end of GetVertexValue() Method
//========================================================================//
// Set Vertex Value in the Graph Method
//========================================================================//
// Prototype : void SetVertexValue(Graph &Copy_Graph,Vertex &Copy_Vertex, int Copy_VertexValue);
// Description : a Method that Sets Vertex value
// Arguments : Graph, Vertex, Vertex value
// Return : void
void Graph::SetVertexValue(Graph &Copy_Graph,Vertex &Copy_Vertex, int Copy_VertexValue)
{
//loop Graph to find Vertex vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex vector found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex.VertexName )
{
//set vertex value
Copy_Vertex.VertexValue = Copy_VertexValue;
Copy_Graph.GraphVertexArrayList[i][0].VertexValue = Copy_VertexValue;
}//end of if statement
}//end of for loop
}// end of SetVertexValue() Method
//========================================================================//
// Get Edge Value Method
//========================================================================//
// Prototype : int SetVertexValue(Graph &Copy_Graph,Vertex &Copy_Vertex, int Copy_VertexValue);
// Description : a Method that Sets Vertex value
// Arguments : Graph, Vertex, Vertex value
// Return : void
int Graph::GetEdgeValue(Graph &Copy_Graph,Vertex &Copy_Vertex1,Vertex &Copy_Vertex2)
{
//loop Graph to find Vertex1 vector
for(int i = 0 ; i < Copy_Graph.GraphVertexArrayList.size() ; i++)
{
//if vertex1 vector found
if( Copy_Graph.GraphVertexArrayList[i][0].VertexName == Copy_Vertex1.VertexName )
{
//loop Graph to find Vertex2
for(int j = 0 ; j < Copy_Graph.GraphVertexArrayList[i].size() ; j++)
{
//if vertex1 vector found
if( ( Copy_Graph.GraphVertexArrayList[i][j].ConnectedVertexName == Copy_Vertex2.VertexName ) && ( Copy_Graph.GraphVertexArrayList[i][j].ConnectedVertexWeight != 0 ) )
{
//return Edge value between Vertex1 and Vertex2
return Copy_Graph.GraphVertexArrayList[i][j].ConnectedVertexWeight;
}//end of vertex if statement
}//end of i for loop
}//end of vector if statement
}//end of for loop
//if edge not found return 6500
return 65000;
}// end of SetVertexValue() Method
//Graph class << operator overload (Output stream of graph class)
ostream& operator << (ostream &out, const Graph &G)
{
for(int i =0 ; i< G.GraphVertexArrayList.size() ; i++)
{
for(int j =0 ; j< G.GraphVertexArrayList[i].size() ; j++)
{
out << G.GraphVertexArrayList[i][j].VertexName << "-" << G.GraphVertexArrayList[i][j].ConnectedVertexWeight << "->" << G.GraphVertexArrayList[i][j].ConnectedVertexName << " ";
}
out << endl << endl;
}
return out;
}