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Which axis represents which direction seems to vary between different bones. It would be nice if there was a consistent standard, at least for bones where that's easily applicable (i.e ones that aren't oriented diagonally). Bonus points if we can choose whether Y or Z is vertical.
The text was updated successfully, but these errors were encountered:
My addition to this: would be nice to have a setting to make the axes editing world-relative and not bone-relative.
I don't know if any of you have ever tried to make a shorter neck with C+, but give it a shot and you'll see why I would like this feature 😉
Reported in discord:
The text was updated successfully, but these errors were encountered: