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model_balance.go
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model_balance.go
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/*
Configuration webhooks
API version: 2
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package configurationwebhook
import (
"encoding/json"
"github.com/adyen/adyen-go-api-library/v16/src/common"
)
// checks if the Balance type satisfies the MappedNullable interface at compile time
var _ common.MappedNullable = &Balance{}
// Balance struct for Balance
type Balance struct {
// The current balance minus any reserved balance.
Available int64 `json:"available"`
// The current balance of funds in the balance account. These are the funds from all transactions with a value date in the past that have not yet been paid out.
Balance int64 `json:"balance"`
// The three-character [ISO currency code](https://docs.adyen.com/development-resources/currency-codes) of the balance.
Currency string `json:"currency"`
// The amount of funds that Adyen has processed for this account, but will be settled in a future date. For more information, see how to settle funds for users in your [platform](https://docs.adyen.com/platforms/settle-funds) and [marketplace](https://docs.adyen.com/marketplaces/settle-funds).
Pending *int64 `json:"pending,omitempty"`
// The amount reserved for payments that have been [authorised](https://docs.adyen.com/issuing/payment-stages/#authorised), but not yet [captured](https://docs.adyen.com/issuing/payment-stages/#captured) by the merchant. Applies only to [Adyen-issued cards](https://docs.adyen.com/issuing).
Reserved int64 `json:"reserved"`
}
// NewBalance instantiates a new Balance object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewBalance(available int64, balance int64, currency string, reserved int64) *Balance {
this := Balance{}
this.Available = available
this.Balance = balance
this.Currency = currency
this.Reserved = reserved
return &this
}
// NewBalanceWithDefaults instantiates a new Balance object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewBalanceWithDefaults() *Balance {
this := Balance{}
return &this
}
// GetAvailable returns the Available field value
func (o *Balance) GetAvailable() int64 {
if o == nil {
var ret int64
return ret
}
return o.Available
}
// GetAvailableOk returns a tuple with the Available field value
// and a boolean to check if the value has been set.
func (o *Balance) GetAvailableOk() (*int64, bool) {
if o == nil {
return nil, false
}
return &o.Available, true
}
// SetAvailable sets field value
func (o *Balance) SetAvailable(v int64) {
o.Available = v
}
// GetBalance returns the Balance field value
func (o *Balance) GetBalance() int64 {
if o == nil {
var ret int64
return ret
}
return o.Balance
}
// GetBalanceOk returns a tuple with the Balance field value
// and a boolean to check if the value has been set.
func (o *Balance) GetBalanceOk() (*int64, bool) {
if o == nil {
return nil, false
}
return &o.Balance, true
}
// SetBalance sets field value
func (o *Balance) SetBalance(v int64) {
o.Balance = v
}
// GetCurrency returns the Currency field value
func (o *Balance) GetCurrency() string {
if o == nil {
var ret string
return ret
}
return o.Currency
}
// GetCurrencyOk returns a tuple with the Currency field value
// and a boolean to check if the value has been set.
func (o *Balance) GetCurrencyOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Currency, true
}
// SetCurrency sets field value
func (o *Balance) SetCurrency(v string) {
o.Currency = v
}
// GetPending returns the Pending field value if set, zero value otherwise.
func (o *Balance) GetPending() int64 {
if o == nil || common.IsNil(o.Pending) {
var ret int64
return ret
}
return *o.Pending
}
// GetPendingOk returns a tuple with the Pending field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Balance) GetPendingOk() (*int64, bool) {
if o == nil || common.IsNil(o.Pending) {
return nil, false
}
return o.Pending, true
}
// HasPending returns a boolean if a field has been set.
func (o *Balance) HasPending() bool {
if o != nil && !common.IsNil(o.Pending) {
return true
}
return false
}
// SetPending gets a reference to the given int64 and assigns it to the Pending field.
func (o *Balance) SetPending(v int64) {
o.Pending = &v
}
// GetReserved returns the Reserved field value
func (o *Balance) GetReserved() int64 {
if o == nil {
var ret int64
return ret
}
return o.Reserved
}
// GetReservedOk returns a tuple with the Reserved field value
// and a boolean to check if the value has been set.
func (o *Balance) GetReservedOk() (*int64, bool) {
if o == nil {
return nil, false
}
return &o.Reserved, true
}
// SetReserved sets field value
func (o *Balance) SetReserved(v int64) {
o.Reserved = v
}
func (o Balance) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Balance) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["available"] = o.Available
toSerialize["balance"] = o.Balance
toSerialize["currency"] = o.Currency
if !common.IsNil(o.Pending) {
toSerialize["pending"] = o.Pending
}
toSerialize["reserved"] = o.Reserved
return toSerialize, nil
}
type NullableBalance struct {
value *Balance
isSet bool
}
func (v NullableBalance) Get() *Balance {
return v.value
}
func (v *NullableBalance) Set(val *Balance) {
v.value = val
v.isSet = true
}
func (v NullableBalance) IsSet() bool {
return v.isSet
}
func (v *NullableBalance) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBalance(val *Balance) *NullableBalance {
return &NullableBalance{value: val, isSet: true}
}
func (v NullableBalance) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBalance) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}