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League System #1

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AaronBuxbaum opened this issue Sep 24, 2015 · 0 comments
Open

League System #1

AaronBuxbaum opened this issue Sep 24, 2015 · 0 comments

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@AaronBuxbaum
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Rethink how the league system works. Think about how the system works in regard to monetization.

  • Players should be able to create as many leagues as they'd like and invite friends (joining random leagues probably isn't super interesting)
  • You should have to pay to enter, which will have a minimum value per player
  • Minimum amount required to enter depends on the length of the league
  • At the end of the league, 95% of the entered bids go to the winner of the league, the rest goes to me

Some ideas

  • How does the initial person get to this point?
  • Creates a league by giving it some basic information: name, end date, length of run, max number of players, etc
    • Also should store internal data like creator's user ID and creation date
  • Allow the creator to invite friends over email to join the league
  • During this time, all you can do is essentially look at the "pending" screen and see who has joined
  • Other players can join in during this time
  • Once the desired number of players have joined in, the creator can click "Go"
    • Players have to pay in before it can begin
    • Server logs the start time and end time (start time + length of run)
    • Players can now see the tickers and portfolios and such
  • Creating a league needs to be able to take in more information -- name, id, end date, etc
    • Also should store internal data like start date and creating user ID
  • Need a server script that handles closing a league when the timer runs out
  • There should be a pre-league system where you collect your players before beginning to play
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