-
Notifications
You must be signed in to change notification settings - Fork 47
/
Quinn2.lua
317 lines (246 loc) · 10.9 KB
/
Quinn2.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
local VERSION = "0.5"
if myHero.charName ~= "Quinn" then return end
--Auto Download Required LIBS
local REQUIRED_LIBS = {
["VPrediction"] = "https://raw.githubusercontent.com/Hellsing/BoL/master/common/VPrediction.lua",
["SOW"] = "https://raw.githubusercontent.com/Hellsing/BoL/master/common/SOW.lua",
["SourceLib"] = "https://raw.github.com/TheRealSource/public/master/common/SourceLib.lua",
}
local DOWNLOADING_LIBS, DOWNLOAD_COUNT = false, 0
local SELF_NAME = GetCurrentEnv() and GetCurrentEnv().FILE_NAME or ""
function AfterDownload()
DOWNLOAD_COUNT = DOWNLOAD_COUNT - 1
if DOWNLOAD_COUNT == 0 then
DOWNLOADING_LIBS = false
print("<b>[Quinn]: Required libraries downloaded successfully, please reload (double F9).</b>")
end
end
for DOWNLOAD_LIB_NAME, DOWNLOAD_LIB_URL in pairs(REQUIRED_LIBS) do
if FileExist(LIB_PATH .. DOWNLOAD_LIB_NAME .. ".lua") then
require(DOWNLOAD_LIB_NAME)
else
DOWNLOADING_LIBS = true
DOWNLOAD_COUNT = DOWNLOAD_COUNT + 1
DownloadFile(DOWNLOAD_LIB_URL, LIB_PATH .. DOWNLOAD_LIB_NAME..".lua", AfterDownload)
end
end
if DOWNLOADING_LIBS then return end
local latestVersion=nil
local updateCheck = false
function getDownloadVersion(response)
latestVersion = response
end
function getVersion()
GetAsyncWebResult("dl.dropboxusercontent.com","/s/niliki5rpp6qh9q/Quinn2.txt",getDownloadVersion)
end
function update()
if updateCheck == false then
local PATH = BOL_PATH.."Scripts\\Quinn2.lua"
local URL = "https://dl.dropboxusercontent.com/s/l8yd1nk9khvu45u/Quinn2.lua"
if latestVersion~=nil and latestVersion ~= VERSION then
updateCheck = true
PrintChat("UPDATING Quinn - "..SCRIPT_PATH:gsub("/", "\\").."Quinn2.lua")
DownloadFile(URL, PATH,function ()
PrintChat("UPDATED - Please Reload (F9 twice)")
end)
elseif latestVersion == VERSION then
updateCheck = true
PrintChat("Quinn is up to date")
end
end
end
AddTickCallback(update)
local FullCombo = {_AA, _Q, _E, _AA, _AA, _Q, _R ,_IGNITE}
local Config = nil
local VP = VPrediction()
local SpellQ = {Speed = 1200, Range =1025 , Delay = 0.5, Width = 80}
local SpellW = {Range =2000}
local SpellE = {Range = 725}
local SpellR = {Range = 700}
local SpellValorQ = {Range =125}
local Form=false
local AA = {Range= 550}
local Ranges = {[_Q] = 902, [_W] = 2000 ,[_E] = 725 ,[_R] =700}
local informationTable = {}
local spellExpired = true
function OnLoad()
getVersion()
Init()
ScriptSetUp()
PrintChat("<font color=\"#81BEF7\">Awa Quinn loaded</font>")
end
function Init()
--Quinn Spells
Q = Spell(_Q, SpellQ.Range)
W = Spell(_W, SpellW.Range)
E = Spell(_E, SpellE.Range)
R = Spell(_R, SpellR.Range)
Q:SetSkillshot(VP, SKILLSHOT_LINEAR, SpellQ.Width, SpellQ.Delay, SpellQ.Speed, true)
--Minion manager for incoming farming
EnemyMinions = minionManager(MINION_ENEMY, 1100, myHero, MINION_SORT_MAXHEALTH_DEC)
Loaded = true
end
function ScriptSetUp()
VP = VPrediction()
TS = SimpleTS(STS_LESS_CAST_PHYSICAL)
Orbwalker = SOW(VP)
DrawHandler = DrawManager()
DamageCalculator= DamageLib()
Config = scriptConfig("Quinn", "Quinn")
Config:addParam("Combo", "Combo", SCRIPT_PARAM_ONKEYDOWN, false, 32)
--Orbwalker
Config:addSubMenu("Orbwalk", "Orbwalk")
Orbwalker:LoadToMenu(Config.Orbwalk)
--Combo options
--Human Form
Config:addSubMenu("Combo options", "ComboSub")
Config.ComboSub:addSubMenu("Human Form", "HumanSub")
Config.ComboSub.HumanSub:addSubMenu("Q options", "Qsub")
Config.ComboSub.HumanSub.Qsub:addParam("Qhitchance", "set Q hitchance", SCRIPT_PARAM_SLICE, 2, 1, 2, 0)
Config.ComboSub.HumanSub.Qsub:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.ComboSub.HumanSub:addSubMenu("E options", "Esub")
Config.ComboSub.HumanSub.Esub:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, true)
Config.ComboSub.HumanSub.Esub:addParam("useEgap", "Use E on gapclose", SCRIPT_PARAM_ONOFF, true)
--Valor Form
Config.ComboSub:addSubMenu("Valor Form", "ValorSub")
Config.ComboSub.ValorSub:addSubMenu("Q options", "Qsub")
Config.ComboSub.ValorSub.Qsub:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Config.ComboSub.ValorSub:addSubMenu("E options", "Esub")
Config.ComboSub.ValorSub.Esub:addParam("useE", "Use E", SCRIPT_PARAM_ONOFF, true)
Config.ComboSub.ValorSub:addSubMenu("R options", "Rsub")
Config.ComboSub.ValorSub.Rsub:addParam("useR", "Use R to finish targets", SCRIPT_PARAM_ONOFF, true)
--KS
Config:addSubMenu("KS", "KS")
Config.KS:addParam("useQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
--Draw
Config:addSubMenu("Draw", "Draw")
for spell, range in pairs(Ranges) do
DrawHandler:CreateCircle(myHero, range, 1, {255, 255, 255, 255}):AddToMenu(Config.Draw, SpellToString(spell).." Range", true, true, true)
end
--Permashow
Config:permaShow("Combo")
end
function Combo()
Q:SetHitChance(Config.ComboSub.HumanSub.Qsub.Qhitchance)
if not Form then
--Targets
local Qfound = TS:GetTarget(SpellQ.Range)
local Efound = TS:GetTarget(SpellE.Range)
local Rfound = TS:GetTarget(SpellR.Range)
--Q
if Qfound and Q:IsReady() and Config.ComboSub.HumanSub.Qsub.useQ then
Q:Cast(Qfound)
end
--E
if Efound and E:IsReady() and Config.ComboSub.HumanSub.Esub.useE then
E:Cast(Efound)
end
end
if Form then
local QfoundValor = TS:GetTarget(SpellValorQ.Range)
local Efound = TS:GetTarget(SpellE.Range)
local Rfound = TS:GetTarget(SpellR.Range)
if Efound and E:IsReady() and Config.ComboSub.ValorSub.Esub.useE then
E:Cast(Efound)
end
if QfoundValor and Q:IsReady() and Config.ComboSub.ValorSub.Qsub.useQ then
Q:Cast(QfoundValor)
end
if Rfound and R:IsReady() and Config.ComboSub.ValorSub.Rsub.useR then
if getDmg("R", Rfound, myHero) +50 >= Rfound.health then
CastSpell(_R)
print('casted manually')
end
end
end
end
function KillSteal()
local Enemies = GetEnemyHeroes()
for i, enemy in pairs(Enemies) do
if getDmg("E", enemy, myHero) + 75 > enemy.health and Config.KS.useQ and GetDistance(enemy) < SpellQ.Range then
Q:Cast(enemy)
end
end
end
function OnTick()
if Loaded then
KillSteal()
if Config.Combo then Combo() end
if Config.ComboSub.HumanSub.Esub.useEgap then opshit() end
end
end
function OnGainBuff(unit, buff)
if unit.isMe and buff.name == 'quinnrtimeout' then
Form = true
end
end
function OnLoseBuff(unit, buff)
if unit.isMe and buff.name == 'quinnrtimeout' then
Form = false
end
end
function opshit()
if not spellExpired and (GetTickCount() - informationTable.spellCastedTick) <= (informationTable.spellRange/informationTable.spellSpeed)*1000 then
local spellDirection = (informationTable.spellEndPos - informationTable.spellStartPos):normalized()
local spellStartPosition = informationTable.spellStartPos + spellDirection
local spellEndPosition = informationTable.spellStartPos + spellDirection * informationTable.spellRange
local heroPosition = Point(myHero.x, myHero.z)
local lineSegment = LineSegment(Point(spellStartPosition.x, spellStartPosition.y), Point(spellEndPosition.x,spellEndPosition.y))
if lineSegment:distance(heroPosition) <= 200 and E:IsReady() then
CastSpell(_E,unit)
else
spellExpired = true
informationTable = {}
end
end
end
function OnProcessSpell(unit, spell)
if Config.ComboSub.HumanSub.Esub.useEgap then
local isAGapcloserUnit = {
['Aatrox'] = {true, spell = _Q, range = 1000, projSpeed = 1200, },
['Akali'] = {true, spell = _R, range = 800, projSpeed = 2200, },
['Alistar'] = {true, spell = _W, range = 650, projSpeed = 2000, },
['Diana'] = {true, spell = _R, range = 825, projSpeed = 2000, },
['Gragas'] = {true, spell = _E, range = 600, projSpeed = 2000, },
['Hecarim'] = {true, spell = _R, range = 1000, projSpeed = 1200, },
['Irelia'] = {true, spell = _Q, range = 650, projSpeed = 2200, },
['JarvanIV'] = {true, spell = jarvanAddition, range = 770, projSpeed = 2000, },
['Jax'] = {true, spell = _Q, range = 700, projSpeed = 2000, },
['Jayce'] = {true, spell = 'JayceToTheSkies', range = 600, projSpeed = 2000, },
['Khazix'] = {true, spell = _E, range = 900, projSpeed = 2000, },
['Leblanc'] = {true, spell = _W, range = 600, projSpeed = 2000, },
['LeeSin'] = {true, spell = 'blindmonkqtwo', range = 1300, projSpeed = 1800, },
['Leona'] = {true, spell = _E, range = 900, projSpeed = 2000, },
['Malphite'] = {true, spell = _R, range = 1000, projSpeed = 1500 + unit.ms},
['Maokai'] = {true, spell = _Q, range = 600, projSpeed = 1200, },
['MonkeyKing'] = {true, spell = _E, range = 650, projSpeed = 2200, },
['Pantheon'] = {true, spell = _W, range = 600, projSpeed = 2000, },
['Poppy'] = {true, spell = _E, range = 525, projSpeed = 2000, },
['Renekton'] = {true, spell = _E, range = 450, projSpeed = 2000, },
['Sejuani'] = {true, spell = _Q, range = 650, projSpeed = 2000, },
['Shen'] = {true, spell = _E, range = 575, projSpeed = 2000, },
['Tristana'] = {true, spell = _W, range = 900, projSpeed = 2000, },
['Tryndamere'] = {true, spell = 'Slash', range = 650, projSpeed = 1450, },
['XinZhao'] = {true, spell = _E, range = 650, projSpeed = 2000, },
}
if unit.type == 'obj_AI_Hero' and unit.team == TEAM_ENEMY and isAGapcloserUnit[unit.charName] and GetDistance(unit) < 2000 and spell ~= nil then
if spell.name == (type(isAGapcloserUnit[unit.charName].spell) == 'number' and unit:GetSpellData(isAGapcloserUnit[unit.charName].spell).name or isAGapcloserUnit[unit.charName].spell) then
if spell.target ~= nil and spell.target.name == myHero.name or isAGapcloserUnit[unit.charName].spell == 'blindmonkqtwo' then
if E:IsReady() then
CastSpell(_E,unit)
end
else
spellExpired = false
informationTable = {
spellSource = unit,
spellCastedTick = GetTickCount(),
spellStartPos = Point(spell.startPos.x, spell.startPos.z),
spellEndPos = Point(spell.endPos.x, spell.endPos.z),
spellRange = isAGapcloserUnit[unit.charName].range,
spellSpeed = isAGapcloserUnit[unit.charName].projSpeed
}
end
end
end
end
end