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summonall.lua
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summonall.lua
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--
-- Created by IntelliJ IDEA.
-- User: Silvia
-- Date: 29/01/2021
-- Time: 21:34
-- To change this template use File | Settings | File Templates.
-- Originally created by Honey for Azerothcore
-- requires ElunaLua module
maps = {}
-- Summoning your party is allowed on the maps listed below. You can add more by providing
-- the related map id in its own line. Find map ids e.g. in ./data/map.dbc
-- Eastern kingdoms
table.insert(maps, 0)
-- Kalimdor
table.insert(maps, 1)
-- Outland
table.insert(maps, 530)
-- Northrend
table.insert(maps, 571)
------------------------------------------
-- NO ADJUSTMENTS REQUIRED BELOW THIS LINE
------------------------------------------
local function has_value (tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
local function summonAll(event, player, command, chatHandler)
if command == 'summonall' then
if player == nil then
chatHandler:SendSysMessage('summonall can not be used from the console.')
end
mapId = player:GetMapId()
--allow to proceed if the player is on one of the maps listed above
if has_value(maps, mapId) then
--allow to proceed if the player is not in combat
if not player:IsInCombat() then
group = player:GetGroup()
groupPlayers = group:GetMembers()
for _, v in pairs(groupPlayers) do
if v ~= player then
v:SummonPlayer(player)
end
end
else
chatHandler:SendSysMessage("Summoning is not possible in combat.")
end
return false
else
chatHandler:SendSysMessage("Summoning is not possible here.")
end
return false
end
end
RegisterPlayerEvent(42, summonAll)