-
Notifications
You must be signed in to change notification settings - Fork 0
/
TicTacToe.py
196 lines (176 loc) · 5.43 KB
/
TicTacToe.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
import pygame as pg
import sys
from pygame.locals import *
import time
# initialize global variables
players_turn = 1
winner = None
draw = False
width = 400
height = 400
white = (255, 255, 255)
line_color = (10, 10, 10)
# TicTacToe 3x3 board
game_board = [[None]*3, [None]*3, [None]*3]
#getting players name
try:
player1 = input("Enter player 1 name: ")
if player1 == "":
player1 = "player 1"
except:
player1 = "player 1"
try:
player2 = input("Enter player 2 name: ")
if player2 == "":
player2 = "player 2"
except:
player2 = "player 2"
# initializing pygame window
pg.init()
fps = 30
CLOCK = pg.time.Clock()
screen = pg.display.set_mode((width, height+100), 0, 32)
pg.display.set_caption("Tic Tac Toe")
# loading the images
opening = pg.image.load('tic tac opening.png')
x_img = pg.image.load('x.png')
o_img = pg.image.load('o.png')
# resizing images
x_img = pg.transform.scale(x_img, (80, 80))
o_img = pg.transform.scale(o_img, (80, 80))
opening = pg.transform.scale(opening, (width, height+100))
def game_opening():
screen.blit(opening, (0, 0))
pg.display.update()
time.sleep(1)
screen.fill(white)
# Drawing vertical lines
pg.draw.line(screen, line_color, (width/3, 0), (width/3, height), 7)
pg.draw.line(screen, line_color, (width/3*2, 0), (width/3*2, height), 7)
# Drawing horizontal lines
pg.draw.line(screen, line_color, (0, height/3), (width, height/3), 7)
pg.draw.line(screen, line_color, (0, height/3*2), (width, height/3*2), 7)
draw_status()
def winner_printing():
reversed = 1 if players_turn == 2 else 2
return player1 if reversed == 1 else player2
def draw_status():
global draw
if winner is None:
turn = player1 if players_turn == 1 else player2
message = f"{turn}'s Turn"
else:
message = f"{winner_printing()} won!"
if draw:
message = 'Game Draw!'
font = pg.font.Font(None, 30)
text = font.render(message, 1, (255, 255, 255))
# copy the rendered message onto the board
screen.fill((0, 0, 0), (0, 400, 500, 100))
text_rect = text.get_rect(center=(width/2, 500-50))
screen.blit(text, text_rect)
pg.display.update()
def check_win():
global game_board, winner, draw
# check for winning rows
for row in range(0, 3):
if ((game_board[row][0] == game_board[row][1] == game_board[row][2]) and (game_board[row][0] is not None)):
# this row won
winner = players_turn
pg.draw.line(screen, (250, 0, 0), (0, (row + 1)*height/3 - height/6),
(width, (row + 1)*height/3 - height/6), 4)
break
# check for winning columns
for col in range(0, 3):
if (game_board[0][col] == game_board[1][col] == game_board[2][col]) and (game_board[0][col] is not None):
# this column won
winner = players_turn
# draw winning line
pg.draw.line(screen, (250, 0, 0), ((col + 1) * width/3 - width/6, 0),
((col + 1) * width/3 - width/6, height), 4)
break
# check for diagonal winners
if (game_board[0][0] == game_board[1][1] == game_board[2][2]) and (game_board[0][0] is not None):
# game won diagonally left to right
winner = players_turn
pg.draw.line(screen, (250, 70, 70), (50, 50), (350, 350), 4)
if (game_board[0][2] == game_board[1][1] == game_board[2][0]) and (game_board[0][2] is not None):
# game won diagonally right to left
winner = players_turn
pg.draw.line(screen, (250, 70, 70), (350, 50), (50, 350), 4)
if(all([all(row) for row in game_board]) and winner is None):
draw = True
draw_status()
def drawXO(row, col):
global game_board, players_turn
if row == 1:
posx = 30
if row == 2:
posx = width/3 + 30
if row == 3:
posx = width/3*2 + 30
if col == 1:
posy = 30
if col == 2:
posy = height/3 + 30
if col == 3:
posy = height/3*2 + 30
game_board[row-1][col-1] = players_turn
if(players_turn == 1):
screen.blit(x_img, (posy, posx))
players_turn = 2
else:
screen.blit(o_img, (posy, posx))
players_turn = 1
pg.display.update()
# print(posx,posy)
# print(TTT)
def userClick():
# get coordinates of mouse click
x, y = pg.mouse.get_pos()
# get column of mouse click (1-3)
if(x < width/3):
col = 1
elif (x < width/3*2):
col = 2
elif(x < width):
col = 3
else:
col = None
# get row of mouse click (1-3)
if(y < height/3):
row = 1
elif (y < height/3*2):
row = 2
elif(y < height):
row = 3
else:
row = None
# print(row,col)
if(row and col and game_board[row-1][col-1] is None):
global players_turn
# draw the x or o on screen
drawXO(row, col)
check_win()
def reset_game():
global game_board, winner, players_turn, draw
time.sleep(3)
players_turn = 1
draw = False
game_opening()
winner = None
game_board = [[None]*3, [None]*3, [None]*3]
game_opening()
# run the game loop forever
while(True):
for event in pg.event.get():
if event.type == QUIT:
pg.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
# the user clicked; place an X or O
userClick()
if(winner or draw):
reset_game()
pg.display.update()
CLOCK.tick(fps)