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.gitignore
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.gitignore
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# ---- Personalizado
_ignore
build
Build
_Build
_build
## --- Default
# These are some examples of commonly ignored file patterns.
# You should customize this list as applicable to your project.
# Learn more about .gitignore:
# https://www.atlassian.com/git/tutorials/saving-changes/gitignore
# ----------------------------------------------------------------
# Godot-specific ignores
.import/
export.cfg
# export_presets.cfg
# addons
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
# Node artifact files
node_modules/
dist/
# Compiled Java class files
*.class
# Compiled Python bytecode
*.py[cod]
# Log files
*.log
# Package files
*.jar
# Maven
target/
dist/
# JetBrains IDE
.idea/
# Unit test reports
TEST*.xml
# Generated by MacOS
.DS_Store
# Generated by Windows
Thumbs.db
# Applications
*.app
*.exe
*.war
# Large media files
*.mp4
*.tiff
*.avi
*.flv
*.mov
*.wmv
## ----- Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties